Beta · Live Build with players — iterate faster

ArcadeForge — Playable prototypes, refined by community feedback

Ship playful loops and test mechanics with a toolkit designed for rapid iteration. Run live sessions, collect micro-feedback, and evolve ideas from jam sketch to polished level.

ArcadeForge live playtest montage

Three pillars that reshape how games are made

Live Playtests

Invite players to sessions, capture micro-reactions, and tag moments for replay.

Iterative Editor

Modular tools to swap mechanics, tweak pacing, and pivot levels in minutes.

Player Signals

Actionable analytics focused on flow, retention, and friction points.

How it works — from jam to polished loop

  1. Prototype fast: sketch levels and mechanics in the editor and share a playable link.
  2. Run sessions: invite players, watch replays, mark moments with tags and voice notes.
  3. Refine quickly: apply changes, retest hotfixes, and iterate until flow feels right.
HUD badges show live metrics. Masked frames keep UI readable on phones. All edits are non-destructive by default.

Ready to shape the next play pattern?

Reserve a sandbox, bring your testers, and iterate with tools built for game designers and producers.

Features built for rapid creative loops

Hot-swap Systems

Toggle AI, physics tweaks, or input maps without repackaging.

Replay Markers

Flag moments to jump back to reactions and measure player behavior.

Cross-platform Preview

Simulate different devices and controllers in the editor.

Voices from creators

“We cut a week of iteration each sprint by testing modules directly with players. The feedback flow is fast and precise.” — Lina, Lead Designer
“The replay markers helped us find a tiny timing bug that killed retention. Patch, retest, ship.” — Omar, Product Owner

Contact the team — request a sandbox

No tracking, just a friendly demo invite.